NYC Geek Society is a place where all New York City located Geeks can congregate and speak of all the things we are passionate about. Whether you love Poetry, Literature, Movies, Music, Comic Books, Video Games, or anything else that can be described as Art…this is the place to be. If you would like to be on our Website and talk / write about your genre / medium of choice please message us and let us know!
A couple of weeks ago Jon was honored to interview budding Game Designer Robert Canciello. They discussed a myriad of subjects, such as LGBTQ representation in Video Games, how to find your passion, and the future of the gaming world. This rare interview shows what an up and coming game developer has to endure in New York City. You don’t want to miss this if you’re new to game development and don’t know where to start.
Do you need a formal education to get a job in the Video Game industry?
Game Development vs Game Design, do you need both or can you get educated in one or the other?
What are the standards and principles in the Video Game industry? Are they meant to be broken?
Why are there no Video Game History courses through formal Game Design college education?
All these questions and more are answered in this small series of videos. Hope you guys enjoy!
NYC, Geek Out!
P.S. Special thanks to Dominick Dimola for his incredibly professional video, editing, and production skills! Also thanks to Axel Nunez for helping tag, write descriptions, and title these videos!
I’m not used to the muscle anymore.
The brain corresponding with fingers
that muscle in between.
Writing is rusty.
Haven’t written something
for myself in 5 months.
Too much going on.
Lost my job again. Continue reading “Oh What a Year to be 33”
Dom plays Resident Evil 7 in Virtual Reality as Jon watches (with amusement) in Actual Reality.
NOTE: There were technical difficulties in making this video. Basically the Game Capture’s video file was corrupted. Long story short we had to screen capture the Video portion off of Jon’s laptop. Then Dom had the arduous task of syncing the screen capped video, the Game Capture audio, and the video of Jon and Dom together. So big thanks to Dom for being all around Awesome!
However, if you notice some strange frame-rate dips, a cursor clicking on some annoying calendar and Facebook alerts, or anything else that might be considered “unusual”…please don’t blame the game, blame the players (Dom and Jon) :p
After about 11 years of development, The Last Guardian was released today! Jon and Dom have played through an hours worth of the game. We are trying something new by showing some gameplay as we discuss. So, let us know what you think! We will have a link to the full 1 hour Let’s Play once it is edited and ready.
Here They Lie, for Playstation VR, truly demonstrates the immersion Virtual Reality can provide. There were moments when I actually felt like I was flying out of my body, standing close to a fire (my brain was tricked into feeling heat), or standing close to an attractive woman. In general, a character being physically close to the player has a much stronger effect when in VR. This leads to especially confusing emotions when over-sexualized, Silent Hill-esque, monsters will use their body language to flirt with the player. I often felt a physical presence when this occurred that I have never experienced when looking at a television or computer monitor. This is also effective when some of those same creatures hunt you down, jump on you, and beat you to death. Essentially, being in VR, makes the game more frightening and disturbing than it otherwise might be.
The story is heavily inspired by Dante’s Inferno. It is about a man searching through Hell to find his lost love. However, the temptation of sin may prevent him from achieving his goal. The game’s world is mostly depicted as a series of abandoned villages and subways.
Throughout are scattered pictures that, when picked up, provide audio logs of people speaking about spirituality and philosophy. It is unclear if these were scripted or excerpts from real life interviews. But each picture / dialog discovered represents the tone of the environment in which it was found.
Like many VR games, that provide 360 degree movement, I initially felt motion sickness every time I would have to turn with the right analog stick. However, the game gives the player a couple of options to decrease this effect. One option allows the player to snap the camera into place, when pressing left or right, therefore eliminating the turning motion. But I found this annoying when I desired to investigate a corner of something that I couldn’t quite get straight on. The second option allows the player to turn in the same way you would any first-person game. But in order to decrease motion sickness, while turning, the game gives you a sort of tunnel vision blackening the player’s peripheral view. Personally, I didn’t think that helped. What did help me was being able to dial the turn-sensitivity all the way up (to allow for fast movement), and physically turn my head left and right along with the analog stick. This actually gave me the illusion that I was in control of the turn and therefore eradicated my feelings of motion sickness. To learn more about this method, click here.
There were a couple of bugs that I discovered throughout my play-through. One bug actually required me to restart from the last check point, since I became stuck in the floor and behind a wall. Let me tell you, being stuck in a bug in VR is very…weird. Also there was a bug that I actually began to use as an advantage in the game; If you approach any wall, door, box, etc. and lean in with your head, you can see right through it. I started to use this as a mechanic to see if enemies were gone while I was hiding from them. It was, also, pretty cool to see unfinished parts of each level or un-rendered areas. But, seeing enemies that could not see me, gave me an unfair advantage that it does not seem the game’s designers intended.
Overall, I very much enjoyed my 4 or 5-hour experience playing Here They Lie. If you have a Playstation VR and enjoy psychological horror, then I recommend giving it a try. However, if you’re expecting the polish of a big studio horror game, or a game that has fully worked out the kinks of how to move in VR, you may be disappointed by this effort.