Jon and Dom play The Last Guardian, a game that’s been in development hell for about 11 years! Watch us feed barrels to the Cat/Dog/Bird Creature Trico!
After about 11 years of development, The Last Guardian was released today! Jon and Dom have played through an hours worth of the game. We are trying something new by showing some gameplay as we discuss. So, let us know what you think! We will have a link to the full 1 hour Let’s Play once it is edited and ready.
Jon and Dom discuss the Playstation Experience Death Stranding Panel. We also talk about the Playstation Experience Conference and The Game Awards.
Here They Lie, for Playstation VR, truly demonstrates the immersion Virtual Reality can provide. There were moments when I actually felt like I was flying out of my body, standing close to a fire (my brain was tricked into feeling heat), or standing close to an attractive woman. In general, a character being physically close to the player has a much stronger effect when in VR. This leads to especially confusing emotions when over-sexualized, Silent Hill-esque, monsters will use their body language to flirt with the player. I often felt a physical presence when this occurred that I have never experienced when looking at a television or computer monitor. This is also effective when some of those same creatures hunt you down, jump on you, and beat you to death. Essentially, being in VR, makes the game more frightening and disturbing than it otherwise might be.
The story is heavily inspired by Dante’s Inferno. It is about a man searching through Hell to find his lost love. However, the temptation of sin may prevent him from achieving his goal. The game’s world is mostly depicted as a series of abandoned villages and subways.
Throughout are scattered pictures that, when picked up, provide audio logs of people speaking about spirituality and philosophy. It is unclear if these were scripted or excerpts from real life interviews. But each picture / dialog discovered represents the tone of the environment in which it was found.
Like many VR games, that provide 360 degree movement, I initially felt motion sickness every time I would have to turn with the right analog stick. However, the game gives the player a couple of options to decrease this effect. One option allows the player to snap the camera into place, when pressing left or right, therefore eliminating the turning motion. But I found this annoying when I desired to investigate a corner of something that I couldn’t quite get straight on. The second option allows the player to turn in the same way you would any first-person game. But in order to decrease motion sickness, while turning, the game gives you a sort of tunnel vision blackening the player’s peripheral view. Personally, I didn’t think that helped. What did help me was being able to dial the turn-sensitivity all the way up (to allow for fast movement), and physically turn my head left and right along with the analog stick. This actually gave me the illusion that I was in control of the turn and therefore eradicated my feelings of motion sickness. To learn more about this method, click here.
There were a couple of bugs that I discovered throughout my play-through. One bug actually required me to restart from the last check point, since I became stuck in the floor and behind a wall. Let me tell you, being stuck in a bug in VR is very…weird. Also there was a bug that I actually began to use as an advantage in the game; If you approach any wall, door, box, etc. and lean in with your head, you can see right through it. I started to use this as a mechanic to see if enemies were gone while I was hiding from them. It was, also, pretty cool to see unfinished parts of each level or un-rendered areas. But, seeing enemies that could not see me, gave me an unfair advantage that it does not seem the game’s designers intended.
Overall, I very much enjoyed my 4 or 5-hour experience playing Here They Lie. If you have a Playstation VR and enjoy psychological horror, then I recommend giving it a try. However, if you’re expecting the polish of a big studio horror game, or a game that has fully worked out the kinks of how to move in VR, you may be disappointed by this effort.
7 / 10
Dom and Jon think back on Red Dead Redemption and discuss the reveal trailer for its sequel.
Jon and Dom discuss the Xmen universe, and try to figure out what is canon. Also, there is a movie coming out about an old Wolverine.
Dom and Jon discuss the reveal trailer for Nintendo’s new console, the Nintendo Switch!
Jon and Dom discuss their experiences playing Playstation VR on launch day. They also discuss what the future of VR might bring, who should buy Playstation VR, The Matrix, and nausea.
Speaking of nausea, check out Jon’s trick for remedying VR motion sickness written after this review was recorded http://nycgeeksociety.com/playstation-vr-motion-sickness/
Dom plays Job Simulator. A game where future robots show you what human jobs used to be like in the early 21st century! Take your paper currency, and jumbo size your hotdog today!
I currently have two full Playstation VR games that have 360 degree movement (Here They Lie, The Assembly). I realized I felt the most motion sickness while playing these games. They both provide more point-and-click style options to prevent the motion sickness issue altogether. But, I found this frustrating when I’d want to face something and just couldn’t quite get the right angle.
So, I decided to break down what it was that was actually making me feel sick. I realized that I only felt sick when I was using the right analog stick to move left and right. That’s when I realized something. As gamers, we have become used to facing forward while turning in a game. Obviously we do this because we’re watching what’s happening on a screen in front of us. But in real life, you would naturally turn your head when turning your body. So I decided to turn my head in the direction that I was turning the right analog stick, and to attempt to turn at a similar speed to the game. This completely removed any feelings of motion sickness!
Another thing to note is, if the game provides the option to adjust turning speed (such as The Assembly), I recommend adjusting the speed to as fast as possible. I noticed, personally, that I felt more sick if the turning speed was too slow.
Anyway, let me know if this helps anyone else out there experiencing motion sickness in VR. Also, if you have any other tips, please feel free to comment.
For further VR insights and observations, stay tuned to NYC Geek Society.